Changelog
Complete history of server updates and changes.
Weapon SA Rework — Magic, DoT & Anger
- Magic Hold: Root duration reduced from 15s to 3s, proc chance increased to 20% (was 10%)
- Magic Silence: Mute duration reduced from 30s to 3s, proc chance increased to 20% (was 10%)
- Magic Paralyze: Paralyze duration reduced from 30s to 3s, proc chance increased to 15% (was 5-10%)
- Magic Weakness: Completely reworked — now a target debuff that reduces P.Atk and M.Atk by up to 30% for 10 sec (was a useless self-buff). New custom skills 9006/9007
- Magic Regeneration: Completely reworked — now Vampiric Rage for magic (absorbs HP from magic damage dealt). Passive stat, always active when equipped
- Critical Bleed/Poison: Short but powerful — 3 ticks over 6 sec instead of 10 ticks over 30 sec, damage per tick tripled
- Critical Drain: HP drain increased from 6-18 to 50-400 (meaningful sustain)
- Anger: No HP penalty, +150-250 P.Atk, +6-10% Atk.Spd, +12-20% PvP damage. All C/B grades updated to use reworked skill
- Cheap Shot renamed to Focus (crit rate), Miser renamed to Haste (atk speed)
- Updated all 355 SA weapon descriptions in client itemname-e.dat
- Fixed SQL/XML double-proc bug: zeroed out 37 conflicting onCast_skill entries in weapon database that were stacking with XML definitions
Magic Critical System Overhaul
- Base magic crit rate doubled (x2 multiplier applied to WIT bonus)
- INT now scales magic crit POWER (damage multiplier), not crit rate
- Base magic crit damage reduced from 4.0x to 1.5x, scales additively to 3.0x at INT 50
- Added Vampiric Rage (absorbDam) support to magic damage handler (Mdam.java) for Magic Regeneration SA
GM Shop & UI Improvements
- GM Shop reverted from BBS to NPC dialog for better compatibility
- Shop layout redesigned with bigger buttons and cleaner sections (Equipment, Consumables, Exchange, Services)
- Buffer and Gatekeeper reverted from BBS to NPC dialog
- Menu system updated with BBS support for larger display
- Seven Signs competition period now ends Friday 18:00, validation ends Monday 18:00
Quest Drop Rates & Barakiel Fragment System
- Per-quest drop multipliers replacing global rate: Gather the Flames x1, Relics of Old Empire x2, Elroki Tribe x2, 20+ other quests x3
- Halisha Marks drop x3 for 3rd class transfer quests
- Barakiel fragment system: last hitter gets the Staff directly, party members get a Fragment (15 fragments auto-combine into Staff)
Skill & Buff Slot Changes
- Noblesse Blessing converted to toggle skill — permanent, no MP cost, no buff slot
- Cleanse restricted to party members only (was castable on anyone)
- Restore Life restricted to party members only
- Flames of Invincibility (GF-style): invincibility removed on attack or skill cast (potions still work)
- Magic Critical Rate capped at 50%
- Alt+click buff removal — click any buff to remove it (debuffs and toggles protected)
- Noblesse Blessing and HoT effects excluded from buff slot counting
Class & Equipment Restrictions
- Dagger classes (TH, PW, AW and 3rd jobs) restricted to Light Armor only
- Inventory slots increased to 150 for all classes (was 80/100)
Clan & Castle Overhaul
- No clan invite/expel penalty
- Royal Guard and Knights available at clan level 5 (was 6/7), cost 1 CRP (was 5000/10000)
- Clan skills distributed to all members regardless of rank
- Castle siege ends on first Life Crystal conquest — no role swap
- 9 castle-specific passive skills: Gludio (+5% P.Atk, +3% Atk.Spd, +1 STR), Dion (+5% M.Atk, +3% Cast Spd, +1 INT), Giran (+8% HP, +5% P.Def, +1 CON), Oren (+8% MP, +5% Cast Spd, +1 WIT), Aden (+7% P.Atk/M.Atk, +5% HP/MP, +1 STR/INT), Innadril (+4% P.Atk, +5% Accuracy, +1 DEX), Goddard (+6% M.Atk, +6% MP, +1 INT), Rune (+6% M.Def, +4% P.Def, +1 CON), Schuttgart (+5% Atk.Spd, +5% Crit, +3% Evasion, +1 DEX)
Boss Jewelry & Respawns
- Core Ring: +1 STR, +15% Max HP added to base stats
- Orfen Earring: +1 INT, +5% Cast Speed added to base stats
- Van Halter respawn: 8h + 30min random (was 48h + 24h)
- Sailren respawn: 8h + 30min random (was 30min fixed)
- Normal raid boss respawn: 8h + 1h random (was 18h + 30min)
- Token drop rate reduced to 0.1% (was 2%)
- Subclass certification cost: 100M adena (was 50M)
- Noblesse certification cost: 1.5B adena (was 100M)
Level-Based Graduated Rates
- Implemented level-based EXP multiplier: x30 at level 1, gradually decreasing to x20 at 70, x10 at 75, then x5 after 75
- SP rate set to constant x5 at all levels
- Drop, spoil, and adena rates: x35 at level 1, scaling to x15 at 40, then x5 at 70+
- Base config rates set to x1 — all scaling handled by level-based code
- Quest rewards constant x10, seal stone drops constant x5
Starter Items & GM Shop Update
- New warrior characters receive: Falchion, Bronze Breastplate, Bronze Gaiters, 10,000 No-Grade Soulshots
- New mage characters receive: Voodoo Doll, Leather Helmet, Devotion Tunic, Devotion Stockings, 3,000 Blessed Spiritshots
- Added seal stone to Ancient Adena bulk exchange in GM Shop (Priest of Dawn ratios: Blue=3, Green=5, Red=10 AA per stone)
- GM Shop now has separate buttons for Stones-Adena and Stones-AA exchange
Community Board & Teleporter
- Redesigned community board (Alt+B) with 4 main buttons: GM Shop, Buffer, Menu, Teleport
- Enabled BBS integration for Buffer and Gatekeeper (larger window)
- Removed Premium, Special, and PvP Zone teleports from gatekeeper
Bug Fixes & Cleanup
- Fixed Squash Event causing all monsters to drop Pollen at 20% rate
- Removed 233 spellbook/amulet/blueprint entries from monster drop lists (skills are auto-learned)
- Applied all custom SQL patches to live database
- Fixed armor set bonus descriptions in client item tooltips (136 items updated)
- Fixed EffectCancel isOnline() return type causing errors
- Fixed skillname-e.dat compact int encoding for long descriptions
GM Shop BBS Window & Cancel Rework
- GM Shop switched from NPC dialog to community board (BBS) for larger window
- Redesigned GM Shop with 2-column layout: Equipment/Consumables/Certification on left, Exchange/Mammon/Services on right
- Cancel effect reworked: buffs now return after 5 seconds instead of permanent removal
- Cancel increased to 10 buffs removed, 2 minute reuse, effectPower 40
Client Data Updates
- Added armor set bonus descriptions to 136 item tooltips (C/B/A/S grade sets)
- Updated 46 skill descriptions in skillname-e.dat to match custom stat values
- Replaced all l2jorion branding with Warforged in systemmsg-e.dat
- Server name set to Warforged in servername.xml
Mid-Rate Config & Events
- Buff duration set to 2 hours for all buffs via SkillDurationList
- AutoFarm enabled (.farm command)
- Boss spawn schedule: AQ daily 16:00, Core daily 18:00, Orfen daily 20:00, Zaken every 2 days 22:00
- Baium/Frintezza weekly 20:00, Valakas/Antharas weekly 20:00 (alternating)
- Enchant rates: weapons/jewelry 75% to 30% decreasing, armor flat 40%
- Blessed/Crystal scrolls: weapons 80% to 35%, armor flat 45%
- Mana Potion: 1000 MP over 15 seconds instead of instant
- Tournament event 3x daily (14:00, 18:00, 22:00)
Clan Wars & Premium Removal
- Clan war starts immediately without acceptance from defending clan
- Removed premium system from Buffer, Gatekeeper, Shop, and Market
- Seven Signs catacomb/necropolis access fully opened
- Augmentation active buffs no longer count into buff slots
Mammon & Exchange Systems
- Merchant and Blacksmith of Mammon available in GM Shop
- Black Market and SA Removal in GM Shop
- Fang of Stakato bulk exchange multisell added
- Subclass and Noblesse certification via GM Shop
- Mimir's Elixir subclass certification added
Skill Rebalance & Augmentation
- Augmentation chance/active skills rebalanced: higher rates, longer duration, stronger buffs
- SA Wild Magic: new special ability for mage weapons (+15-40% magic crit, 17 weapons)
- Invigor/Kiss of Eva reworked, SA Anger buffed
- Evasion effectiveness increased, shield block vs magic added
- Aggression/Charm augmentation rework: forced targeting/fear for 5 seconds
Boss Scaling & Pet Persistence
- Ant Queen, Orfen, Core, Zaken upgraded to level 80 with Baium-tier stats
- Each boss gets unique custom skill (AoE poison, speed debuff, anchor, bleed)
- All 5 bosses get Valakas drop table at 5x lower chance
- Pet/summon state and buffs persist across relog
- GM Buffer: free presets, 10M adena to create scheme, 1M to use scheme
- Boss zone maxLevel restrictions removed (AQ/Orfen/Zaken)
GM Shop Overhaul
- Restructured shop to sell only D/C/B grade equipment
- Created new multisells for enchant scrolls, crafting materials, and jewelry
- Blocked A/S equipment, free currency exploits, boss items for 1 adena
- Blessed enchant scrolls up to 25M each as primary adena sink
CC & Debuff Rebalance
- All CC skills (Stun/Sleep/Root/Fear/Paralyze/Mute) now have static cast times unaffected by casting speed
- Sleep/Paralyze reduced from 30s to 8-10s with higher landing power
- Fear normalized to 5-7s (was 2-10s), Silence reduced to 15s (was 30s)
- Slows reduced to 15-20s, reuse times lowered across the board
Armor Set Overhaul
- Reworked all 41 C/B/A/S grade armor sets
- Removed all negative stat penalties from set bonuses
- Added class-oriented bonuses and meaningful resistances scaling by grade
- Resistance scaling: C=20-30%, B=30-50%, A=60-70%, S=70-80%
PvP Balance Overhaul
- Self-buff slots system reworked for PvP balance
- Mage scaling adjustments for better PvP parity
- Skill crit system updated
- Tank buffs improved for viability
- DoT tick damage multiplied by 2.5, landing chance multiplied by 5
- All PDAM skills now default to 8% base crit rate
S-Grade Economy
- S-grade equipment made much harder to obtain
- S-grade weapon drop rates reduced: /5 for raid bosses, /10 for epic bosses
Token Exchange System
- Created 7 custom token items: Ant Nest Shell, Orfen Scale, Core Fragment, Zaken Bone, Frintezza Emblem, Antharas Scale, Valakas Scale
- Upgraded Ant Nest, Cruma Tower, Sea of Spores, and Devil's Isle monsters to level 78-79
- Token drop rate: ~2% per kill from area monsters
- Multisell exchange: 100 tokens for boss jewelry via Token Exchanger NPC in Giran
- Added Frintezza, Antharas, and Valakas hunting areas
Skill & Progression System
- Auto-learn skills up to level 75, skills at 76+ require SP from class trainer
- No spellbooks, amulets, or blueprints needed for any skill
- SP multiplier separated from EXP: x5 pre-76, x3 at 76+
- Augmentation rework: life stones as consumable items, no gems or adena needed
- AutoFarm: pet/summon attack support, pet-only mode for mages
- Server-side Next Target handler with 1500 range
